Neighborhorde Launching June 6th!

That's right. The moment we've been waiting for is finally arriving. 21 days from now, you and your friends will be bashing evil hordes of wizards and lunchladies with your wooden swords and bottle rockets.

Neighborhorde is launching on June 6th, 2017, on PlayStation 4, Xbox One, and Steam (PC & Mac) with a regular price of $4.99.

We're also having a launch sale on all platforms for 20% OFF! That's a sale price $3.99 at release until June 19th.

That's like $1 per player!

We've been working super hard over the past 2 years to bring this game to you all, and we're super proud of what we've created.

21 days from when I'm writing this, Neighborhorde will be out. Spread the word!

Stay tuned for more!

Cheers,
Andrew

SPINGUN Update

Howdy Howdy! Quick SPINGUN update time.

So as of the last blog post SPINGUN has released on Steam, including PC, MacOSX, and Linux. Now you can spin and gun on your keyboard and/or controller!

Along with that, SPINGUN is now on the Humble Store.
https://www.humblebundle.com/store/spingun

Lots of new content too! New modes, new ships, new everything. That includes a very rencent Winter Update. You can view some recent change logs here:
http://steamcommunity.com/games/548230/announcements/

Thanks to everyone for SPINNING and GUNNING. Lastly, if you enjoy the game, please share with your friends. 'Tis the season, right?

Cheers, 
Andrew

SPINGUN is out now!

Launch day has arrived! I sincerely hope you enjoy SPINGUN. Have fun! I plan on doing updates every few weeks based on player feedback, so if you experience any issues, or just have a cool new idea for the game, I'm always listening!

Happy spinning happy gunning!

- Andrew

SPINGUN needs your THUMBS!

Hi there, Andrew here!

In the process of finishing up Neighborhorde, I've had the time to work on a new little game...

TWO BUTTONS. ONE SPACE SHIP. ZERO CHANCE TO SURVIVE.

Fly and steer with either button, or press both buttons at once to fire your ship’s powerful blaster gun. Grab powerups to launch missiles, plasma balls, and flames at your foes. Blast em to bits quick to repair your ship. How long can you fight off Goliath?

As of now, SPINGUN is in public beta, and I need your help. Sign up for a test build, try it out, and let me know what you think. Specifically, I'm looking for critiques to the early-game learning and user experience. Did you figure out how everything works fairly quickly? Does anything need more explanation? I'd love to hear your thoughts. Sign up here on the SPINGUN page:

FermenterGames.com/SPINGUN