Huemongus ~ my tiny game about color perception (playable now in browser on itch.io)

Announcing ~ Huemongus: my tiny game that will test your color perception and flash memory.

Huemongus is free, but if you enjoy the game consider donating or purchasing another of my games!
♥ ♥ ♥ 
https://www.buymeacoffee.com/fermenter


Me? Designed a casual puzzle(?) game? Yep! Inspired by all the wordle-likes and zen color puzzle games, I was struck by this idea in the shower and pulled an all-nighter building the majority of it in a night... aaand then I spent another 2 weeks making it REAL, lol.

Still some work to go on *finishing* it, but it's ready enough! It's been a hoot to make, and a good reminder that getting my game in the hands of strangers feels really good. Anyway ~ enjoy, strangers!

Cheers,
Andrew

Hair Nightmare is OUT NOW (for GMTK Jam 2020)

We get it done again! Our #GMTKJam game is submitted and ready to play! Me and @suburbdreamgrl are proud to present... Hair Nightmare. It’s a game about cutting your friend’s “Out of Control” hair.

https://fermenter.itch.io/hair-nightmare

Click the link to play in your browser (even on your phone!), or download for Windows. Let us know what you think!

I'm very very happy with what we came out with. I almost always chuckle at "the punchline", even after dozens of plays.

@suburbdreamgrl's art is perfect, and she even made the music this time around. What a babe!

Unfortunately though, I spent what feels like half the dev time debugging some very annoying HTML5 specific issues. :( That's what I get for expecting tons of rope physics joints to "just work" in a browser. Heh!

//

See you again next year! <3
Andrew

Baseless - Dev Log #5

Hey again!

I've just released an update for Baseless today! If you’re signed up for the alpha test, give it a try and let me know what you think! If you’re not signed up… sign up here!

Patch notes - v 0.1911.24.1 update (11/24/19):
// Two new weapons (pulser and barrage)
// A boss fight at the end of zone 1 (1-3). More to come.
// Parry! (activate bubble on projectile/enemies/props)
// HUD enhancements, clarity around weapons/ammo
// Crashing bug fix (no longer dividing by zero...)
// And a bunch of other balance things and tiny tweaks behind the scenes.

I know it's been a while, and sorry for going quiet. I had to do some non-game “real” work to pay the bills for a while. Boring!

I'm at the point in development now where I need to decide if this linear session gameplay structure works for the game, or if I should chunk out the zones into separate distinct areas. Think Nuclear Throne vs Hyper Light Drifter. What do you think? If you have thoughts regarding this, let me know, I'm struggling!

Once I have this figured out, I'm also going to begin pitching to various publishers. If you've got any connections, please hit me up! :)

Oh! And here’s a few new gifs to make this post a bit prettier:

Okay, that's all for now. Cheers, and have fun!

<3 Andrew

Baseless - Dev Log #4

Long time no GIF! Here’s a bunch from the development of Baseless. Be sure to stay tuned and up to date by following our Twitter or Instagram.

Cheers,
Andrew

We Scream is OUT NOW (for GMTK Jam 2019)

We did it, our #GMTKJam game is submitted and ready to play! Me and @suburbdreamgrl are proud to present... We Scream. It’s a game about sharing an ice cream cone with a friend.

https://fermenter.itch.io/we-scream

Click the link to play in your browser (even on your phone!), or download for Windows. Let us know what you think!

I’m really proud n happy with how it turned out. Compared to our last “jam” game, this came together SO fast. It was really really fun putting this goofy thing together with you @suburbdreamgrl. Great work. Cheers to the next one.

It was cool to learn the oddities of the HTML5 export with Gamemaker, and itch.io makes it so easy! I’ll definitely be fiddling with some more web-based games in the future.

I want to also give a special shoutout to @YellowAfterlife again for the amazing GMLive extension. It’s a must have for me when I’m game making now. I can’t recommend it enough.

<3 Andrew

Baseless is happening (really)!

Okay, this is it: I'm really working on Baseless again! After an almost 4 year hiatus, I'm back at it.

 
 

Throughout the past few years, Baseless has been growing in the back of my mind, FERMENTING. During this time, its scope has become quite a bit bigger than my previous games. It has always been on my mind, but I never fully committed to it until now. Since releasing my previous games, I finally feel I have what it takes to bring my vision of this game to fruition. I’m really looking forward to what it will become.

There is still a lot of work left to do on this game, but I’m loving how it’s coming together so far, and I think it has a huge potential.

I'll be posting more "Dev Log" updates soon, full of juicy gif content and groovy new features. Be sure you're following my Twitter here for the latest content, and subscribe to the Baseless newsletter below to get updates on the coolest happenings.

More to come. Soon!

Cheers,
Andrew