baseless is a game. a game about space cowboys and scarves.
THIS IS A DEV LOG (for now)
I'm still not sure exactly what direction I want to go with the actual gameplay, sooooooo more misc pre-polish, randomly-generated space/planets (lol #nomanssky) and TREES!
Decided I wanted to challenge myself again, so planet jumping with relative gravity and a rotating view. It's quite fun! But it might be too freaky. We'll see!
Instead of sticking with those stacked-paper things for the enemies, I wanted to push myself away from the David-y look, so I put together this sky-snake-dragon thing. My wife loves it. :D As you can see, it definitely stole some code from the scarf.
Sometimes it death-spirals, and its terrifying and funny and a bit beautiful i think.
I'm a nerd and had watched Attack On Titan, recently, and was really influenced by both the high-flying/jetpacky combat AND the character design of the kid Mikasa. That SCARF yo.
So here's a combination of those things:
I really like how the scarf turned out. I think it adds a lot of playfulness to the all the movement.
Also, at this point, I was going for a stacked/folding-paper look with the enemies and environment, but I think I'm not going that direction anymore.
ALSO, super grenade rocket boom guy.
After some fiddling, I decided on a vague visual direction. Fantasy space with a fairly well defined color scheme. Looks like some sort of fall sunset, and I love it.
A new project is born and revealed to the public. I'm deciding to be more publicly open and show-n-tell-y during the development of this project, and I decided that for a few reasons.
- Constant Feedback.
- Visible/Tangible Progress.
- To work on my mad writing skills.
The project was originally titled "Hitter" and I started out with something really similar to Planet Punch. But it felt too similar to David. So GUNS INSTEAD. Here's a screenshot of a bunch of debuggy numbers that told me the speed of each bullet. Kinda silly, but helpful at the time!