SPINGUN needs your THUMBS!

Hi there, Andrew here!

In the process of finishing up Neighborhorde, I've had the time to work on a new little game...

TWO BUTTONS. ONE SPACE SHIP. ZERO CHANCE TO SURVIVE.

Fly and steer with either button, or press both buttons at once to fire your ship’s powerful blaster gun. Grab powerups to launch missiles, plasma balls, and flames at your foes. Blast em to bits quick to repair your ship. How long can you fight off Goliath?

As of now, SPINGUN is in public beta, and I need your help. Sign up for a test build, try it out, and let me know what you think. Specifically, I'm looking for critiques to the early-game learning and user experience. Did you figure out how everything works fairly quickly? Does anything need more explanation? I'd love to hear your thoughts. Sign up here on the SPINGUN page:

FermenterGames.com/SPINGUN

Neighborhorde is Greenlit!

neighborhorde-greenlit

Cheers, friends. Our new game Neighborhorde got greenlit, and the Coming Soon page is live on Steam. Check it out, here:

http://store.steampowered.com/app/446760/

If you like, put Neighborhorde in your wishlist, follow it, and tell your buddies. We'd really appreciate it!

We’re still hard at work on Neighborhorde, and if you’ve got ideas, we’re all ears. Weapons, enemies, superpowers, etc. Make a post in the Community. This game IS for you and your pals after all.

http://steamcommunity.com/app/446760/discussions/0/405693392915814334/

See you in Neighborville!

"THOSE DANG SNOWMEN!"

Neighborhorde had a blast at PAX South! PAX was Fermenter's first chance to show anything in a expo setting, and though it was exhausting, we had the raddest time. We were able to show Neighborhorde to hundreds of people and made some great memories playing the game with them! 

A BIG thanks to Dallas Society of Play peeps for sharing the space with us. Be sure to check out Jack Jack, Push and Pull, and Innerspace, the games we had the privilege of showing next to.

A BIG thanks to Dallas Society of Play peeps for sharing the space with us. Be sure to check out Jack Jack, Push and Pull, and Innerspace, the games we had the privilege of showing next to.

Coolest of all, we had strangers tell us to keep doing what we were doing. A few groups of people told us that the most fun they had at PAX was playing Neighborhorde. On the last day, there were people choosing to come back and spend their time at our booth, when there were a hundred other booths they could be at instead. That was just awesome.

It's always a trip to watch anybody enjoy your game, but to watch hundreds of people in a row for 3 days enjoy Neighborhorde together is something I'll treasure for a long time. Thanks to everyone who stopped by our booth.

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Next stop: polish polish polish. We've just put in our applications to get Neighborhorde on various consoles, and now we're just working on more characters, more levels, and adding to our already 80+ pool of weapons and superpowers. Fortunately, this game is still fun to make and test.

Be on the lookout for previews and announcements soon. Until then, give us a follow on Twitter and help us out on Steam Greenlight and tell your friends/enemies/neighbors.