Hey, a new (AND FREE) thing from Fermenter!
Fermenter Games is excited to present Hab-ATTACK, an adorable dash-don’t-die platformer.
This is the first game collaboration between myself and Meg Armstrong, my wife (and best friend AAAWWWW). I’m super proud of both of us, and it’s been really rad seeing Meg’s art come to life in this game.
Hab-ATTACK is out now on Windows and Mac for FREE on itch.io. Save the planet and kick some pollutant butt! Play Solo, Co-op, or Versus game modes for up to 2 players on gamepads and/or keyboard.
That's right, Neighborhorde is out now! Grab your pals and kick some bad guy butt.
We're incredibly excited to finally release this thing! Neighborhorde is our dream project. We’re just a little three-man indie studio of good friends that wanted to build a silly game we could play together and recapture those countless hours in our childhoods spent imagining action movie scenarios. It's been a long 2 years making this thing, and we're super proud to finally bring it to you all.
Cheers from us all here at Fermenter. Here's a little photo of us from 2 years ago when we were still prototyping in my living room.
We'll be active in the community discussions and comments, so let us know what you think. We're looking forward to chatting with you all!
Thanks for playing, and we'll see you in Neighborville!
That's right. The moment we've been waiting for is finally arriving. 21 days from now, you and your friends will be bashing evil hordes of wizards and lunchladies with your wooden swords and bottle rockets.
Neighborhorde is launching on June 6th, 2017, on PlayStation 4, Xbox One, and Steam (PC & Mac) with a regular price of $4.99.
We're also having a launch sale on all platforms for 20% OFF! That's a sale price $3.99 at release until June 19th.
That's like $1 per player!
We've been working super hard over the past 2 years to bring this game to you all, and we're super proud of what we've created.
21 days from when I'm writing this, Neighborhorde will be out. Spread the word!
Stay tuned for more!
Howdy Howdy! Quick SPINGUN update time.
So as of the last blog post SPINGUN has released on Steam, including PC, MacOSX, and Linux. Now you can spin and gun on your keyboard and/or controller!
Along with that, SPINGUN is now on the Humble Store.
Lots of new content too! New modes, new ships, new everything. That includes a very rencent Winter Update. You can view some recent change logs here:
Thanks to everyone for SPINNING and GUNNING. Lastly, if you enjoy the game, please share with your friends. 'Tis the season, right?
Launch day has arrived! I sincerely hope you enjoy SPINGUN. Have fun! I plan on doing updates every few weeks based on player feedback, so if you experience any issues, or just have a cool new idea for the game, I'm always listening!
Happy spinning happy gunning!
After the awesome feedback I've been receiving from the mobile beta testers, I decided to launch SPINGUN on Steam Greenlight. Give it a vote, yeah?
In other news, I've put together this slick quick trailer. Check it out!
Hi there, Andrew here!
In the process of finishing up Neighborhorde, I've had the time to work on a new little game...
TWO BUTTONS. ONE SPACE SHIP. ZERO CHANCE TO SURVIVE.
Fly and steer with either button, or press both buttons at once to fire your ship’s powerful blaster gun. Grab powerups to launch missiles, plasma balls, and flames at your foes. Blast em to bits quick to repair your ship. How long can you fight off Goliath?
As of now, SPINGUN is in public beta, and I need your help. Sign up for a test build, try it out, and let me know what you think. Specifically, I'm looking for critiques to the early-game learning and user experience. Did you figure out how everything works fairly quickly? Does anything need more explanation? I'd love to hear your thoughts. Sign up here on the SPINGUN page:
Cheers, friends. Our new game Neighborhorde got greenlit, and the Coming Soon page is live on Steam. Check it out, here:
If you like, put Neighborhorde in your wishlist, follow it, and tell your buddies. We'd really appreciate it!
We’re still hard at work on Neighborhorde, and if you’ve got ideas, we’re all ears. Weapons, enemies, superpowers, etc. Make a post in the Community. This game IS for you and your pals after all.
See you in Neighborville!
Neighborhorde had a blast at PAX South! PAX was Fermenter's first chance to show anything in a expo setting, and though it was exhausting, we had the raddest time. We were able to show Neighborhorde to hundreds of people and made some great memories playing the game with them!
Coolest of all, we had strangers tell us to keep doing what we were doing. A few groups of people told us that the most fun they had at PAX was playing Neighborhorde. On the last day, there were people choosing to come back and spend their time at our booth, when there were a hundred other booths they could be at instead. That was just awesome.
It's always a trip to watch anybody enjoy your game, but to watch hundreds of people in a row for 3 days enjoy Neighborhorde together is something I'll treasure for a long time. Thanks to everyone who stopped by our booth.
Next stop: polish polish polish. We've just put in our applications to get Neighborhorde on various consoles, and now we're just working on more characters, more levels, and adding to our already 80+ pool of weapons and superpowers. Fortunately, this game is still fun to make and test.