YOUR ROAR. (Ludum Dare 33)

Well, to kick off a new season of Fermenter, I decided to participate in Ludum Dare 33. I've done a Ludum Dare with Cj and Jordan once before to make Sharks With Feelings, but this time I went at it solo. Last Friday night I learned the theme was "You Are The Monster", and 48 hours later, I submitted this thing!

In this game, you roar into your microphone to attack unsuspecting cuties. The louder you roar the faster you charge towards your prey. Use the 'A' and 'D' keys to steer yourself as you eat up as many cuties as you can and try not to get shot by the security cuties!

I'm pretty happy with how it came together, but dang, it killed me. 48hrs by yourself to make a complete game from scratch is cray (especially if you have ANYTHING else going on in that time frame). But hey, I did it, and at least my wife likes it!

Give it a try here: 

and leave me a rating/comment here:


Summer Update 1.3 is LIVE!

New content for free? Better late than never! Get on and check out the all the cool things I've been working on.


  • 2 New Levels: COIL and PENT.
  • Timed "Very" Leaderboards for every level. (GET THE FASTEST TIME!)
  • A second hidden secret hidden fun place. (Radical, dude.)
  • 5 New Achievements. (Sorry 100%-ers!)
  • A new aesthetic goody on the rack if you beat the 2 new levels on Very.
  • See scores close to yours in ARENA.
  • Controller Support (in config from main menu).
  • Custom Key Binding (in config from main menu).
  • UI/UX upgrade tweaks all around.

Let me know what you think about it all and good luck getting the fastest times on the leaderboards!

Anyways, thanks for sticking around and being a great community. I'm incredibly thankful for every single person who has tried out this game I've put so much work into. As of right now (including bundles and other non-Steam sales) over 30,000 people have David on Steam. That's just nuts and I don't think I'll ever really totally grasp how cool that is...


Merry-Go-Rounds and Half-Life 2

Though a lot of the gameplay in Neighborhorde is inspired by Left 4 Dead, we're also taking a little note from another Valve game, Half-Life 2. Remember this?

This little area before you get to the action in HL2 has a lot of character simply because of the little physics demonstration in the playground. This area could've been something pretty disappointing if not for the interactivity of the merry-go-round and the other toys around it. Instead of nothing as in many games before it, the player gets rewarded with a little pointless fun for exploring this part of the map. How nice! How charming!

We love this kind of thing, so we're going to try and stuff a few silly little treats in Neighborhorde. Check out these so far!

- Andrew

Neighborhorde is in the works.



For the first time since our little 72hr Ludum Dare project, Sharks With Feelings, the Fermenter team is going at this one together. What better way to start back up again together than to build something we can all enjoy together?

Inspired by Calvin and Hobbes and our own personal childhood experiences, Neighborhorde aims to capture those countless hours spent imagining action movie scenarios as a kid. You’re just hanging out with your friends in your neighborhood when suddenly, portals open up from another land; L.A.M.E., the Land of Awful Mean Evil. Through the portals come all the lame things you despise as a kid. Homework, evil robots, brocolli, and more are out to get you. Luckily you have your trusty wooden sword, and your pal has some bottle rockets left over from New Years. Work together with your friends and triumph over evil. 


We’re still hard at work on the game, but we’d love to hear what you think about it. If you’ve got ideas (enemy/weapon ideas, etc) you think would fit well into the game, we’re all ears!