Neighborhorde: Press Kit

Developer:
Fermenter Games
Based in Brooklyn, NY

Release Date:
TBA

Website:
neighborhorde.com

Press/Business Contact:
andrew@fermentergames.com

Social:
@fermentergames


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If you'd like to receive press copy of Neighborhorde when they become available, please fill out this form.

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Summary

Neighborhorde is a couch-multiplayer-top-down-twin-stick-shoot-em-up where you and your team of friends use toys as weapons and game-changing superpowers to try to survive the attacks of evil robots and zombie Abe Lincolns. Each night you unlock more crazy toys and become a more powerful team as you face new spooky absurd enemies from your imagination.

Inspired by Calvin and Hobbes, Ed Edd & Eddy, and our own childhood experiences, Neighborhorde aims to capture those countless hours spent imagining action movie scenarios. Since there are 70+ weapons and superpowers, and tons of enemies, no game is the same as the last and you’ll always have a new strategy to try. Blast bottle rockets at evil dodgeballs. Blow a bubble-gum-shield to protect your team. Bash a robot's face off with your wooden sword. Can you defeat the bad guys before bedtime? Don’t get grounded!
 


Game Story

You and your pals are playing too many videogames. Mom said it’s time to go outside for a bit. Little does she know the dangers appearing outside in Neighborville. Portals open up from another dimension. Evil robots, dragons, wizards, and zombie Abe Lincoln burst out from these portals and start attacking you and your pals! Luckily, you have your trusty wooden sword and your pal saved some bottlerockets from 4th of July. (How is that going to help? Use your imagination, kid.) Can you defeat the Horde and last the night? Don't get grounded!
 


Early History

Because Fermenter is a team of friends, our goal was to make a game that had to be played together, on the same couch, and made you work together. Neighborhorde is just that; a game made for us and friends like us. Andrew developed a huge portion of Neighborhorde in the backseat of the drive to and from GDC 2015. Since then, we've all played and developed the game together into what it is today. It's been shown on many occasions at Dallas Society of Play events, and will be showcasing alongside a few fellow DSOP developers at PAX South 2016.
 


Features

  • Local, cooperative survival action with 1-4 players. TV-headed bots can help you while you wait for your friends.
  • Play as cute low-poly animal kids. So cute!
  • Tons of spooky enemies: Fight to survive against waves of enemies from your imagination like zombie Abe Lincoln your school’s creepy lunch lady. Boss fights too!
  • Every game is unique: Unlock 70+ weapons and superpowers as the game progresses.
  • Become more powerful than you could ever imagine. Then get stomped to death by a giant foot.
  • A bumpin soundtrack inspired by your favorite 90s grooves.
  • Developed in GameMaker: Studio.
     

Videos


Images


Logo

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Monetization Permission

Fermenter allows for the contents of Neighborhorde to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Neighborhorde is legally & explicitly allowed by Fermenter. 


Crew Credits

Andrew Armstrong
Programming, Game Design, Art, Animation, SFX

CJ Ferguson
3D Modeling, Game Design, Art

Jordan Kerzee
Art, SFX, Music, Game Design

Megan Armstrong
Voice Acting

// made with Gamemaker: Studio
 


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If you have any questions, don't hesitate to send em back to us. We're also available for interview.

>> CLICK TO CONTACT US

Thanks so much. Cheers!
FermenterGames.com