(Based in Denton, Tx, USA)
iOS, Windows, MacOSX
- Release Date:
March 15th 2014
DavidIsAGame.com (direct), IndieGameStand.com, IndieCity.com, and Apple's App Store.
$2 (most places!)
David is a game. A game about physics and enemies. A game about struggles and life. A game about David.
My name is Andrew Armstrong from Fermenter. We've just released my game, David, a physics-based platforming boss-fighter, on iOS, Windows, and Mac. We think it's really great, and it'd make my dreams come true if you give it a play!
This game is designed to be difficult. I poured myself into developing this game for nights and nights and nights. It's almost tough to share. I hope it feels strangely personal.
You play David, an awfully small abstracted chosen hero tossed into a blissfully simple world overrun by giant culminations of evil physics-beasts. As David, you are given a slingshot-esque gift that you will have to use to conquer your colossus foes. Hold, aim, and fling to attack (Angry Birds™ style!).
Think Shadow of the Colossus™ + Angry Birds™ + Limbo™.
a 9-level campaign, a survival/arena/rpg mode, a secret basket-ball-pit minigame, and hats! (Additional levels and other content are in the works.)