Baseless - Dev Log #5

Hey again!

I've just released an update for Baseless today! If you’re signed up for the alpha test, give it a try and let me know what you think! If you’re not signed up… sign up here!

Patch notes - v 0.1911.24.1 update (11/24/19):
// Two new weapons (pulser and barrage)
// A boss fight at the end of zone 1 (1-3). More to come.
// Parry! (activate bubble on projectile/enemies/props)
// HUD enhancements, clarity around weapons/ammo
// Crashing bug fix (no longer dividing by zero...)
// And a bunch of other balance things and tiny tweaks behind the scenes.

I know it's been a while, and sorry for going quiet. I had to do some non-game “real” work to pay the bills for a while. Boring!

I'm at the point in development now where I need to decide if this linear session gameplay structure works for the game, or if I should chunk out the zones into separate distinct areas. Think Nuclear Throne vs Hyper Light Drifter. What do you think? If you have thoughts regarding this, let me know, I'm struggling!

Once I have this figured out, I'm also going to begin pitching to various publishers. If you've got any connections, please hit me up! :)

Oh! And here’s a few new gifs to make this post a bit prettier:

Okay, that's all for now. Cheers, and have fun!

<3 Andrew